var treeData = [
	{
		"title": "Balanced",
		"anchor": "tree1",
		"prereqs": {
			"skill-0-1-1": "skill-0-0-1"
		},
		"tree": {
			0: {
				1: {
					"title": "Passive Protection",
					"effects": {
						"Physical Protection": "+4"
					},
					"image": "balance/passive_protection.png"
				},
				2: {
					"title": "Jetpack Power",
					"effects": {
						"Jetpack Cost": "-50%"
					},
					"image": "balance/jetpack_power.png"
				}
			},
			1: {
				1: {
					"title": "Advanced Passive Protection",
					"effects": {
						"Physical Protection": "+5"
					},
					"image": "balance/adv_passive_protection.png"
				},
				2: {
					"title": "Power Pool Increase",
					"effects": {
						"Max Power Pool": "+40%"
					},
					"image": "balance/power_pool_increase.png"
				}
			},
			2: {
				3: {
					"title": "Team Boost Increase",
					"effects": {
						"Morale Required For Boost": "-25%"
					},
					"image": "balance/team_boost_increase.png"
				}
			},
			3: {
				1: {
					"title": "Health",
					"effects": {
						"Max Health": "+10%"
					},
					"image": "balance/health.png"
				},
				2: {
					"title": "Power Pool Return",
					"effects": {
						"Power Recharge Rate": "+20%"
					},
					"image": "balance/power_pool_return.png"
				}
			},
			4: {
				0: {
					"title": "Damage Increase: AOE",
					"effects": {
						"AOE Damage Dealt": "+6%"
					},
					"image": "balance/damage_increase_aoe.png"
				},
				1: {
					"title": "Damage Increase: Ranged",
					"effects": {
						"Ranged Damage Dealt": "+6%"
					},
					"image": "balance/damage_increase_ranged.png"
				},
				2: {
					"title": "Damage Increase: Melee",
					"effects": {
						"Melee Damage Dealt": "+6%"
					},
					"image": "balance/damage_increase_melee.png"
				}
			},
			5: {
				1: {
					"title": "Offhand Recharge",
					"effects": {
						"Offhand Recharge Delays": "-10%"
					},
					"image": "balance/offhand_recharge.png"
				}
			},
			6: {
				1: {
					"title": "Super Agent",
					"effects": {
						"Max Health": "+10%",
						"AOE Damage Dealt": "+5%",
						"Ranged Damage Dealt": "+5%",
						"Melee Damage Dealt": "+5%",
						"Healing Received": "+5%",
						"Physical Protection": "+4",
						"Offhand Recharge Delays": "-5%"
					},
					"image": "balance/super_agent.png"
				}
			}
		}
	},
	{
		"title": "Healer",
		"anchor": "tree2",
		"prereqs": {
			"skill-1-1-0": "skill-1-0-0",
			"skill-1-2-0": "skill-1-1-0",
			"skill-1-1-1": "skill-1-0-1",
			"skill-1-1-2": "skill-1-0-2",
			"skill-1-2-2": "skill-1-1-2",
			"skill-1-1-3": "skill-1-0-3"
		},
		"tree": {
			0: {
				0: {
					"title": "Melee I",
					"effects": {
						"Melee Protection": "+10",
						"Melee Damage Dealt": "+3%"
					},
					"image": "medic/melee1.png"
				},
				1: {
					"title": "Group Heal Size",
					"effects": {
						"Wave Radius": "+10%",
						"Healing Grenade Radius": "+10%"
					},
					"image": "medic/group_heal_size.png"
				},
				2: {
					"title": "Beam Heal Cost",
					"effects": {
						"Healing Gun Power Cost": "-10%"
					},
					"image": "medic/beam_heal_cost.png"
				},
				3: {
					"title": "Heal Durations",
					"effects": {
						"Wave Buff Duration": "+12%",
						"Healing Over Time Duration": "+12%"
					},
					"image": "medic/heal_durations.png"
				}
			},
			1: {
				0: {
					"title": "Melee II",
					"effects": {
						"Melee Protection": "+7",
						"Melee Damage Dealt": "+4%",
						"Blocking Power Cost": "-50%"
					},
					"image": "medic/melee2.png"
				},
				1: {
					"title": "Group Heal Effect",
					"effects": {
						"Offhand Healing Amount": "+8%"
					},
					"image": "medic/group_heal_effect.png"
				},
				2: {
					"title": "Beam Heal Boost",
					"effects": {
						"Healing Gun Healing": "+4%"
					},
					"image": "medic/beam_heal_boost.png"
				},
				3: {
					"title": "Heal Durations II",
					"effects": {
						"Wave Buff Duration": "+18%",
						"Healing Over Time Duration": "+18%"
					},
					"image": "medic/heal_durations2.png"
				}
			},
			2: {
				0: {
					"title": "Melee III",
					"effects": {
						"Melee Protection": "+6",
						"Melee Damage Dealt": "+5%",
						"Melee Slowing Effect": "+50%"
					},
					"image": "medic/melee3.png"
				},
				1: {
					"title": "Group Heal Savior",
					"effects": {
						"Protection Buff On Healing Low-Health Teammate": "*"
					},
					"image": "medic/group_heal_savior.png"
				},
				2: {
					"title": "Beam Heal Boost II",
					"effects": {
						"Healing Gun Healing": "+6%"
					},
					"image": "medic/beam_heal_boost2.png"
				}
			},
			5: { 
				1: {
					"title": "Passive Healer",
					"effects": {
						"Max Health": "+10%",
						"Healing Done": "+5%",
						"Wave Buff Duration": "+10%",
						"Healing Over Time Duration": "+10%"
					},
					"image": "medic/passive_healer.png"
				}
			},
			6: {
				1: {
					"title": "Super Healer",
					"effects": {
						"Healing Done": "+10%",
						"Ground Speed": "+10%",
						"Morale Required For Boost": "-10%"
					},
					"image": "medic/super_healer.png"
				}
			}
		}
	},
	{
		"title": "Poison",
		"anchor": "tree3",
		"prereqs": {
			"skill-3-2-0": "skill-3-1-0",
			"skill-3-1-1": "skill-3-0-1",
			"skill-3-1-2": "skill-3-0-2",
			"skill-3-1-3": "skill-3-0-3",
			"skill-3-2-3": "skill-3-1-3"
		},
		"tree": {
			0: {
				0: {
					"title": "Combat Off-Hand Area",
					"effects": {
						"Poison Aura Radius": "+10%",
						"Offensive Grenade Radius": "+10%",
						"Poison Grenade Effective Range": "+20%"
					},
					"image": "medic/combat_offhand_area.png"
				},
				1: {
					"title": "Medic Off-Hand Recharge I",
					"effects": {
						"Offhand Recharge Delays": "-8%"
					},
					"image": "medic/medic_offhand_recharge.png"
				},
				2: {
					"title": "Poison Duration",
					"effects": {
						"Poison Duration": "+15%"
					},
					"image": "medic/poison_duration.png"
				},
				3: {
					"title": "Bio Rifle Range",
					"effects": {
						"Euthanizer Rifle Range": "+50",
						"Pain Gun Range": "+25",
						"Agony Gun Range": "+50",
						"Agony Gun Effective Range": "+25"
					},
					"image": "medic/bio_rifle_range.png"
				}				
			},
			1: {
				0: {
					"title": "Combat Off-Hand Damage I",
					"effects": {
						"Poison Aura Damage Dealt": "+6%",
						"Offensive Grenade Damage Dealt": "+6%"
					},
					"image": "medic/combat_offhand_damage.png"
				},
				1: {
					"title": "Medic Off-Hand Recharge II",
					"effects": {
						"Offhand Recharge Delays": "-12%"
					},
					"image": "medic/medic_offhand_recharge2.png"
				},
				2: {
					"title": "Poison Duration II",
					"effects": {
						"Poison Duration": "+25%"
					},
					"image": "medic/poison_duration2.png"
				},
				3: {
					"title": "Bio Rifle Power",
					"effects": {
						"Offensive Gun Power Cost": "-10%"
					},
					"image": "medic/bio_rifle_power.png"
				}
			},
			2: {
				0: {
					"title": "Combat Off-Hand Damage II",
					"effects": {
						"Poison Aura Damage Dealt": "+9%",
						"Offensive Grenade Damage Dealt": "+9%"
					},
					"image": "medic/combat_offhand_damage2.png"
				},
				3: {
					"title": "Bio Rifle Damage",
					"effects": {
						"Offensive Gun Damage Dealt": "+10%"
					},
					"image": "medic/bio_rifle_damage.png"
				}
			},
			3: {
				0: {
					"title": "Combat Off-hands Situational",
					"effects": {
						"Situational Protection Debuff": "*"
					},
					"image": "medic/combat_offhand_situational.png"
				}
			},
			5: {
				1: {
					"title": "Fighting Medic",
					"effects": {
						"Maximum Health": "+10%",
						"Poison Slow Effect": "+400%"
					},
					"image": "medic/fighting_medic.png"
				}
			},
			6: {
				1: {
					"title": "Death Medic",
					"effects": {
						"Poison Healing And Protection Debuff": "+200%"
					},
					"image": "medic/death_medic.png"
				}
			}	
		}
	}
];